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Bircan Görür
Open to internships — Spring 2027

BircanGörür

Software Engineering Student

Mobile · AI · Games

Title block
Drawn byBircan Görür
ProgrammeSoftware Engineering, MCBÜ
Year4th year
GraduationJune 2027 (expected)
StatusOpen to internships — Spring 2027

I build software products that are technically solid, thoughtfully designed for the people using them, and useful in the real world.

See my work ↓

Technologies I use: Kotlin, Flutter, Dart, Python, YOLO, OpenCV, Godot, GDScript, Firebase, LLM APIs.

About

Manisa, Türkiye

I build products across mobile apps, AI, computer vision and game development.

To me, software is more than writing code: I care about a product's whole life cycle, from the first idea and system design to testing, user experience and release.

I have an Android app published on Google Play. Alongside it, I'm working on a cross-platform interactive story app, a computer-vision system for analysing football matches, and a 3D game built with Godot.

University
Manisa Celal Bayar University
Faculty
Hasan Ferdi Turgutlu Faculty of Technology
Programme
Software Engineering
Year
4th year
Graduation
June 2027 (expected)
Location
Manisa, Türkiye

Selected work

01 — journal

Daerie

Native Android · AI-assisted journaling app

A journaling app that keeps the feel of a notebook: mood tracking, reminders, and an AI companion that can draw on your journal, only with your permission. In 10 languages.

Published on Google Play · August 2026
KotlinAndroid SDKLLM APIPlay Console
02 — story engine

Emberline

Flutter · Interactive story platform

Stories that change course with the reader's choices. A custom JSON-based story engine runs the branching narrative; stories are packaged independently of the app.

Targeting Android/iOS · Preparing for release
FlutterFreezedFirebase
03 — computer vision

Match Narrator

Python · Computer vision · Graduation project

A system that aims to detect and track players and the ball in football match video, make sense of events like passes and shots, and turn them into automatic commentary.

In development · Graduation project
PythonYOLOv8OpenCVObject tracking
04 — game systems

Sedora Skies

Godot 4 · 3D life / farming sim

A calm, exploration-driven game set on a floating island. The world, farming and NPCs run on independent, reusable systems.

In active development
Godot 4GDScriptA* pathfindingBlender
Sedora Skies: a voxel island with farm buildings and a waterfall, floating in a pastel sky
In-game screenshot · development build

Other work

Select a row for details

How I work

From idea to release
  1. Research

    When I hit a problem, I first look into alternative approaches, compare them and pick the one that actually fits.

  2. Design in modules

    I build independent, testable and reusable modules. That's how Emberline's story engine and Sedora's world services took shape.

  3. Build and test

    I write verification tools alongside the product: scripts that check story branches in Emberline, automated Godot tests in Sedora.

  4. Ship and iterate

    Getting the product to people is part of the job: I took Daerie through packaging, versioning and store requirements to Google Play myself.

Building with AI

I use Claude Code and Codex for code research, review and testing workflows, and multi-agent research to compare options before technical decisions. They aren't a separate specialism; they're tools that support my engineering process.

Skills

No ratings; where I used them instead

Used in projects Researched / tried

Languages

  • Kotlin — Used in projectsDaerie
  • Dart — Used in projectsEmberline
  • Python — Used in projectsMatch Narrator, Emberline tooling
  • GDScript — Used in projectsSedora Skies
  • TypeScript — Used in projectsVideo Studio (automation)
  • SQL — Researched / triedFundamentals

Mobile

  • Android SDK — Used in projectsDaerie
  • Flutter — Used in projectsEmberline
  • Freezed — Used in projectsEmberline
  • Firebase Auth · Firestore — Used in projectsEmberline

AI & Vision

  • YOLOv8 — Used in projectsMatch Narrator
  • OpenCV — Used in projectsMatch Narrator
  • LLM API — Used in projectsDaerie
  • Speech-to-text — Used in projectsAI Meeting Room
  • BoT-SORT — Researched / triedTracking approaches
  • Qwen — Researched / triedAutomatic commentary

Games

  • Godot 4 — Used in projectsSedora Skies
  • A* pathfinding — Used in projectsSedora Skies
  • AnimationTree — Used in projectsSedora Skies
  • Blender — Used in projectsSedora Skies

Tools & release

  • Git · GitHub — Used in projectsAll projects
  • Play Console · AAB — Used in projectsDaerie
  • Android Studio — Used in projectsDaerie
  • Remotion — Used in projectsVideo Studio
  • Firebase Crashlytics — Used in projectsEmberline

Education & experience

  1. June 2027
    (expected)

    BSc Software Engineering

    Manisa Celal Bayar University · Hasan Ferdi Turgutlu Faculty of Technology

    4th year · GPA 3.26 / 4.00

  2. Summer 2026

    Software Development Intern

    Manisa Celal Bayar University

    Under faculty supervision, I worked on developing AI Meeting Room: multi-user meeting management, speech-to-text and meeting summaries with a local language model.

  3. Competition
    preparation

    TEKNOFEST Unmanned Ground Vehicle

    Team project · Research and design work

    As part of a team, research into the drive system and mechanical design of an unmanned ground vehicle.

  4. Certificate

    Introduction to Cyber Security

Contact

Manisa · —

Let's build something together.

Download CV (PDF, Turkish)

  • GitHubgithub.com/b1rcan ↗
  • LinkedInlinkedin.com/in/bircan-görür-3a9253315 ↗
  • LocationManisa, Türkiye
  • StatusOpen to internships — Spring 2027
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