Daerie
Native Android · AI-assisted journaling app
A journaling app that keeps the feel of a notebook: mood tracking, reminders, and an AI companion that can draw on your journal, only with your permission. In 10 languages.
Software Engineering Student
Mobile · AI · Games
| Drawn by | Bircan Görür |
|---|---|
| Programme | Software Engineering, MCBÜ |
| Year | 4th year |
| Graduation | June 2027 (expected) |
| Status | Open to internships — Spring 2027 |
I build software products that are technically solid, thoughtfully designed for the people using them, and useful in the real world.
Technologies I use: Kotlin, Flutter, Dart, Python, YOLO, OpenCV, Godot, GDScript, Firebase, LLM APIs.
I build products across mobile apps, AI, computer vision and game development.
To me, software is more than writing code: I care about a product's whole life cycle, from the first idea and system design to testing, user experience and release.
I have an Android app published on Google Play. Alongside it, I'm working on a cross-platform interactive story app, a computer-vision system for analysing football matches, and a 3D game built with Godot.
Native Android · AI-assisted journaling app
A journaling app that keeps the feel of a notebook: mood tracking, reminders, and an AI companion that can draw on your journal, only with your permission. In 10 languages.
Flutter · Interactive story platform
Stories that change course with the reader's choices. A custom JSON-based story engine runs the branching narrative; stories are packaged independently of the app.
Python · Computer vision · Graduation project
A system that aims to detect and track players and the ball in football match video, make sense of events like passes and shots, and turn them into automatic commentary.
Godot 4 · 3D life / farming sim
A calm, exploration-driven game set on a floating island. The world, farming and NPCs run on independent, reusable systems.

When I hit a problem, I first look into alternative approaches, compare them and pick the one that actually fits.
I build independent, testable and reusable modules. That's how Emberline's story engine and Sedora's world services took shape.
I write verification tools alongside the product: scripts that check story branches in Emberline, automated Godot tests in Sedora.
Getting the product to people is part of the job: I took Daerie through packaging, versioning and store requirements to Google Play myself.
I use Claude Code and Codex for code research, review and testing workflows, and multi-agent research to compare options before technical decisions. They aren't a separate specialism; they're tools that support my engineering process.
● Used in projects Researched / tried
Manisa Celal Bayar University · Hasan Ferdi Turgutlu Faculty of Technology
4th year · GPA 3.26 / 4.00
Manisa Celal Bayar University
Under faculty supervision, I worked on developing AI Meeting Room: multi-user meeting management, speech-to-text and meeting summaries with a local language model.
Team project · Research and design work
As part of a team, research into the drive system and mechanical design of an unmanned ground vehicle.
Let's build something together.